faenthras: art from vox machina origins. (PLEASE WORK.)
vex'ahlia. ([personal profile] faenthras) wrote2018-03-10 05:36 am
Entry tags:

➳ character sheet.

grand mistress of the grey hunt.
Ranger 13, Rouge 7
Runaway (Outlander)
Critical Role
CLASS AND LEVEL
BACKGROUND
FANDOM
Half-Elf
Chaotic Good
RACE
ALIGNMENT
ART CREDIT
STATS
STRENGTH
07 ( -2 )
DEXTERITY
20 ( +5 )
CONSTITUTION
10 ( +0 )
INTELLIGENCE
14 ( +2 )
WISDOM
16 ( +3 )
CHARISMA
17 ( +3 )
bonuses/saving throws
PROFICIENCY
+6
STRENGTH
+06 ☑
DEXTERITY
+13 ☑
CONSTITUTION
+02 ☐
INTELLIGENCE
+04 ☐
WISDOM
+05 ☐
CHARISMA
+05 ☐
other proficiencies ETC.
LANGUAGE
— Common, Elvish, Undercommon, Abyssal, Draconic, Thieves' Cant.

AFFILIATIONS
— Slayer's Take
— Vox Machina
— Whitestone

TOOLS
─ Disguise Kit
─ Poisoner's Kit

ITEMS
— Bracers of Archery
— Ring of Protection (+2 AC)
— White Dragon Studded Leather Armor (+2 AC, Cold Resist)
— Lady Briarwood's Bracers
— Headband of Initiative
— Broom of Flying (Death from Above)
Raven's Slumber
─ Rope of Entanglement
21
+7
ARMOR CLASS
INITIATIVE
143
13d10 & 7d8
MAX HIT POINTS
HIT DICE
skills
acrobatics
+17 ☑
animal handling
+03 ☐
arcana
+02 ☐
athletics
+04 ☑
deception
+09 ☑
history
+02 ☐
insight
+09 ☑
intimidation
+03 ☐
investigation
+08 ☑
medicine
+03 ☐
nature
+02 ☐
perception
+15 ☑
performance
+03 ☐
persuasion
+09 ☑
religion
+02 ☐
sleight of hand
+05 ☐
stealth
+11 ☑
survival
+09 ☑
passive wisdom
30
features & traits

DARKVISION.
Can see in dim light up to 60 feet as if it were bright light, and in darkness as if it were dim light. Cannot see color in darkness, only shades of grey.

FEY ANCESTRY.
Advantage on saves against being charmed, magic cannot put you to sleep.

FEAT. Observant.
Can read lips, +5 bonus to passive perception and investigation.

FEAT. Sharpshooter.
No disadvantage for long range. Ignore half and three-quarters cover. Before you make an attack with a ranged weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +10 to the attack's damage.

SKIRMISHER'S STEALTH.
Start of your turn, pick a creature you're hidden from. You remain hidden regardless of your actions or the actions of others. As a bonus action at the end of your turn, you can make a stealth check to hide again if you fulfill the conditions needed to hide.

RANGER ARCHETYPE. Beast Master
Ranger's Companion - TRINKET, medium sized brown bear.
Exceptional Training - Any turn your beast companion doesn't attack, you can use a bonus action to command the beast to take a Dash, Disengage, Dodge, or Help action on its turn.
Bestial Fury - Beast companion can make two attacks, or multiattack action if it has that action.

weapon
atk bonus
damage/type
Fenthras
+16
1d8+8pierce/+1d4lightning
Bow of the Sky Sentinel
+15
1d10+7pierce/+1d6lightning
Longbow
+15
1d8+7pierce

** Fenthras, Wrath of the Fey Warden
- 2/day Bramble Shot (4d8 - if target fails STR save, is restrained).
- 2/day Oracle Shot (can project sight through the arrow for 10 minutes).
- trees grow from target killed by an arrow from Fenthras.
** Fenthras has Blazing Bowstring - if activated, deals extra 1d10 fire damage on first arrow.
** Longbow of the Sky Sentinel - creatures two additional magical arrows (1d10+7pierce/+1d6lightning, wielder must roll both to hit) once per long rest.
** Longbow has Bloodseeking ability - if activated and hits, deals extra 10 damage per round.
** Sneak Attack - Once per turn you can do extra damage (4d6) to a creature you have advantage on. You don't need this advantage if another creature is within 5 feet of your target.
** Extra Attack - Can take two attacks instead of one, when you take the Attack action on your turn.
additional features & traits

FAVORED ENEMIES.
Dragons, Fiends.

FIGHTING STYLE.
Archery (+2 to ranged attacks)

NATURAL EXPLORER.
Favored terrain - Forest, Underdark, Mountains.

PRIMEVAL AWARENESS.
As an action you can focus your awareness around you, for 1 minute per spell slot you can sense whether the following type of creatures are within 1 mile of you (or 6 miles if in favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead.

HIDE IN PLAIN SIGHT.
Using naturally occurring materials, can spend 1 minute camouflaging yourself to blend into your surroundings. As long you don't move or take any actions you gain a +10 to Stealth checks. Once you move, take an action, or a reaction you must camouflage yourself again to gain this benefit.

ROUGE ARCHETYPE. Assassin
Assassinate - Advantage on attack rolls against enemies that haven't taken their turn in combat yet, all hits against surprised enemies are critical hits.

CUNNING ACTION.
As a bonus action you can dash, disengage, or hide.

UNCANNING DODGE.
When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage against you.

EVASION.
You can nimbly dodge out of the way of certain area effects, such as a red dragon's fiery breath or an Ice Storm spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

SpellS
WISDOM
17
+9
spell casting ability
spell save dc
spell attack bonus
level two level five
level three